Layer One
Craft
Genre-templated. Weights shift based on genre demands.
6 pts — varies by genre template
+
Layer Two
Experience
Fixed across all genres: Hook, Memorability, Shuffle Replay, Next Replay.
4 pts — same for every song
CRITERIA KEY
Craft Layer — Genre Templated
BTBeat: instrumental foundation — groove, production, texture
VCVocals: delivery, tone, performance
EXExecution: flow, arrangement, cohesion
GCGenre Capacity: core promise delivered?
Experience Layer — Fixed
HKHook: the moment that catches you
MBMemorability: stays with you unprompted
SRShuffle Replay: works in any mood
NRNext Replay: immediate repeat desire
Feature contribution absorbed into Execution. Solo tracks lose no points.
Craft — 6 pts
BT — Beat2
VC — Vocals1
EX — Execution2
GC — Genre Capacity1
Beat and Execution share weight. GC catches subgenre authenticity.
Craft Base/ 6
Craft — 6 pts
BT — Beat1
VC — Vocals2
EX — Execution2
GC — Genre Capacity1
Vocals as primary instrument.
Craft Base/ 6
Craft — 6 pts
BT — Beat2.5
VC — Vocals0.5
EX — Execution2
GC — Genre Capacity1
Beat carries highest weight across all templates — log drum & piano riff define the track.
Craft Base/ 6
| Criterion | Hip-Hop | Alt & Pop | Amapiano |
|---|
| BT | 2 | 1 | 2.5 |
| VC | 1 | 2 | 0.5 |
| EX | 2 | 2 | 2 |
| GC | 1 | 1 | 1 |
HK
Hook
"What caught you?"
/1
MB
Memorability
"Does it come back days later?"
/1
SR
Shuffle Replay
"Do you leave it on unexpected?"
/1
NR
Next Replay
"Do you replay immediately?"
/1
Experience Total/4
HOW TO USE
- Identify dominant genre.
- Score craft layer (BT/VC/EX/GC) total /6.
- Let feature context inform Execution.
- Score experience layer after living with song (HK, MB, SR, NR).
- Add layers for final rating.